The operational art of war iv mods10/31/2022 ![]() That is the conclusion of the conversation so far, as stated by Castellon's answers for the most part. The operational art of war iv mods how to#So it boils down to really just 2 options: play by their tune and learn how to use Steam Workshop and get more work over our hobbies and turning them into a chore, just so Paradox can have their shiny Steam Workshop thingy, or leave the Paradox Community so we can continue to mod as we have for so long. If we refuse, as Castellon said earlier, we can take our toys and leave the Paradox Community. If we do not play as they want and willingly put our mods on Steam Workshop, then they are within their legal rights to force us to do us. But then us, the modding community, did not play ball with that plan and few mods made it there, and I only think 1 or 2 of the large mods and total conversions even bothered with the extra heavy and complicated workload required to put a large mod on Steam Workshop.Īs a result of the insolence of the modding community, these rules where created. Since that plan is Steam integration and Workshop support, they made it happen. So our opinions and desires towards their products do not really matter when it comes to their overall plan. We as customers and players are in potentially unlimited supply. So its not a matter of caring about their modding community, its about them making a decision, and us having to live with it and adapt accordingly.Īt this point if major mods like AGOT, EK and other big mods that far exceed the Workshop size limit, break away, Paradox will find a way to compensate. As long as people buy, you can treat them how you want, since for the most part they will keep buying. This is simply Paradox wanting things to be done a certain way, no matter the opinion of its player base.Īnd I understand that to be honest. Nor is this about legality of the link, since those are also legal. ![]() This is not about protecting from piracy, or rewarding owners of the game with exclusive access to Mods, since Workshop does not guarantee those. The operational art of war iv mods full#Simply Paradox wants the full Steam experience, even if that means cutting its community down in size. I believe this is just another move towards Steam. ![]() Paradox for the longest time has been gravitating towards Steam, and far away from other similar platforms, like GamersGate. And since a non-owner of a game can see Workshop mods, and download them as it would seem, without owning the game, I think the real reason for this rule is another one. Because the current situation is well within legal limits. My opinion this is not a problem of legality. But how can I know what they are if I cannot see them? Same with other modable games, I base my decision to purchase on available mods. I keep buying CK2 dlcs because of the mods, not the vanilla game. Hiding the mods is a bad idea in general. ![]() You simply cannot subscribe and download the mods unless you have the game. ![]()
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